Interactive media is not about information, it is about experience.
Designing human-computer experience isn’t about building a better desktop. It’s about creating imaginary worlds that have a special relationship to reality—worlds in which we can extend, amplify, and enrich our own capacities to think, feel, and act.
A design isn’t finished until somebody is using it.
In Laurel’s work regarding interface design, she is well known for her support of the theory of interactivity, the “degree to which users of a medium can influence the form or content of the mediated environment.”
The Art of Human-Computer Interface Design
by Brenda Laurel